![]() ![]() some items are in greater or lower demand in certain towns, you can trade for profit if you skilled enough selling prices are finally increase as Barter skill increase, they also affected by player charisma and merchant skill prices in stores are affected stronger by skill at lower barter levels and less at higher, using arctangent function ![]() keep everything as modular as possible, so the players can configure everything to their liking and modders can re-use parts of this mod in their own add more variety to the gameplay, mainly to the combat (but in line with original game design, you won't see OP weapons or other unicorns here). fix some stuff of the Restoration Project as well as vanilla game which I feel were broken add more challenge to the combat, barter and other aspects of the game (but without mandatory hardcore) In short, this is a conservative gameplay overhaul. ![]()
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